Playstyle
15 games
Playstyle radar
15 gamesCompared with Emerald bot laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
20
of 100
Damage
Damage per minute and share of the team's damage
16
of 100
Farming
CS pace, gold income and early-lane farm
39
of 100
Vision
Vision score, control wards and ward clears
16
of 100
Objectives
Epic monsters, objective damage and plates
35
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
87
of 100
What to work on
15 gamesDamageStart here
Damage / min
687 vs 870 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Objectives
Objective damage / min
285 vs 467 typical
Hit the objective while the team holds the area instead of chasing.
Objectives
Turret plates / game
5.4 vs 9.3 typical
Push for plates after a won trade instead of resetting.
Strengths
Deaths / min
0.13 vs 0.23
100 of 100 against bot laners, and it matters: the better half of Emerald bot laners wins 67% of games, the other half 31%.
Time spent dead
7% vs 10%
97 of 100 against bot laners, and it matters: the better half of Emerald bot laners wins 64% of games, the other half 34%.
Epic monsters / game
1.9 vs 1.4
72 of 100 against bot laners, and it matters: the better half of Emerald bot laners wins 75% of games, the other half 31%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among bot laners, survivability leads at 89 of 100, built on 0.13 deaths a minute and 7% time spent dead. Vision trails at 14, with 0.46 vision score a minute.
Among bot laners
Emerald bot laners with above-median damage a minute win 62% of games; below it, 36%.
Emerald bot laners with above-median objective damage a minute win 78% of games; below it, 20%.
Emerald bot laners with above-median turret plates a game win 78% of games; below it, 21%.