Playstyle radar
17 gamesCompared with Platinum top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
39
of 100
Damage
Damage per minute and share of the team's damage
55
of 100
Farming
CS pace, gold income and early-lane farm
57
of 100
Vision
Vision score, control wards and ward clears
72
of 100
Objectives
Epic monsters, objective damage and plates
51
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
41
of 100
What to work on
17 gamesAggressionStart here
Kills / min
0.09 vs 0.18 typical
Convert the leads you build into kills on the map instead of resetting on them.
Aggression
Solo kills / game
1.5 vs 2.4 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Farming
Gold / min
359 vs 404 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Strengths
CS at 10 min
73.3 vs 66.9
78 of 100 against top laners, and it matters: the better half of Platinum top laners wins 55% of games, the other half 45%.
Wards cleared / game
2.7 vs 1.6
83 of 100 against top laners, and it matters: the better half of Platinum top laners wins 53% of games, the other half 48%.
Control wards / game
1.5 vs 0.4
72 of 100 against top laners, and it matters: the better half of Platinum top laners wins 53% of games, the other half 49%.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among top laners, vision leads at 73 of 100, built on 3.3 control wards a game and 4.8 wards cleared a game. Aggression trails at 35, with 0.16 kills a minute.
Among top laners
Platinum top laners with above-median kills a minute win 63% of games; below it, 37%.
Platinum top laners with above-median solo kills a game win 60% of games; below it, 41%.
Platinum top laners with above-median gold a minute win 68% of games; below it, 32%.