Playstyle
12 games
Playstyle radar
12 gamesCompared with Gold supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
31
of 100
Damage
Damage per minute and share of the team's damage
42
of 100
Utility
Healing, shielding, lockdown and saves for allies
49
of 100
Vision
Vision score, control wards and ward clears
38
of 100
Objectives
Epic monsters, objective damage and plates
41
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
93
of 100
What to work on
12 gamesAggressionStart here
Kill participation
49% vs 62% typical
Be at every fight your team takes; a support's value is presence.
Utility
Ally saves / game
1.17 vs 6.93 typical
Keep the save for the ally the enemy actually dives.
Utility
Ally heal + shield / min
432 vs 488 typical
Peel for the carry through the whole fight instead of following the engage.
Not a priority
Strengths
Deaths / min
0.03 vs 0.15
100 of 100 against Yuumi players, and it matters: the better half of Yuumi supports wins 71% of games, the other half 23%.
Time spent dead
1% vs 6%
100 of 100 against Yuumi players, and it matters: the better half of Yuumi supports wins 67% of games, the other half 27%.
Turret plates / game
11.0 vs 8.8
72 of 100 against Yuumi players, and it matters: the better half of Yuumi supports wins 79% of games, the other half 16%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, survivability leads at 94 of 100, built on 0.07 deaths a minute and 4% time spent dead. Aggression trails at 30, with 0.1 solo kills a game.
Among supports
Yuumi supports with above-median kill participation win 55% of games; below it, 39%.
Yuumi supports with above-median ally saves a game win 55% of games; below it, 40%.
Yuumi supports with above-median ally heal + shield a minute win 59% of games; below it, 35%.