Playstyle
11 games
Playstyle radar
11 gamesCompared with Silver bot laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
56
of 100
Damage
Damage per minute and share of the team's damage
64
of 100
Farming
CS pace, gold income and early-lane farm
31
of 100
Vision
Vision score, control wards and ward clears
49
of 100
Objectives
Epic monsters, objective damage and plates
27
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
73
of 100
What to work on
11 gamesObjectivesStart here
Turret plates / game
5.2 vs 8.8 typical
Push for plates after a won trade instead of resetting.
Objectives
Objective damage / min
304 vs 401 typical
Hit the objective while the team holds the area instead of chasing.
Vision
Vision score / min
0.47 vs 0.62 typical
Put a ward down on every back and sweep the river before objectives.
Strengths
Time spent dead
7% vs 10%
86 of 100 against bot laners, and it matters: the better half of Silver bot laners wins 63% of games, the other half 35%.
Deaths / min
0.16 vs 0.21
81 of 100 against bot laners, and it matters: the better half of Silver bot laners wins 67% of games, the other half 32%.
Damage / min
936 vs 797
70 of 100 against bot laners, and it matters: the better half of Silver bot laners wins 61% of games, the other half 37%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among bot laners, survivability leads at 77 of 100, built on 0.16 deaths a minute and 8% time spent dead. Objectives trails at 31, with 185 objective damage a minute.
Among bot laners
Silver bot laners with above-median turret plates a game win 77% of games; below it, 24%.
Silver bot laners with above-median objective damage a minute win 78% of games; below it, 21%.
Silver bot laners with above-median vision score a minute win 53% of games; below it, 45%.