Playstyle
35 games
Playstyle radar
35 gamesCompared with Gold top laners, blended with Gold players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
48
of 100
Damage
Damage per minute and share of the team's damage
51
of 100
Farming
CS pace, gold income and early-lane farm
33
of 100
Vision
Vision score, control wards and ward clears
27
of 100
Objectives
Epic monsters, objective damage and plates
28
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
44
of 100
What to work on
35 gamesObjectivesStart here
Turret plates / game
6.5 vs 9.6 typical
Push for plates after a won trade instead of resetting.
Objectives
Objective damage / min
281 vs 369 typical
Hit the objective while the team holds the area instead of chasing.
Farming
CS / min
6.4 vs 6.8 typical
Catch the side wave between fights instead of standing in the river.
Not a priority
Strengths
Kill participation
40% vs 35%
72 of 100 against top laners. Keep it; it is part of how the games get won.
Identity
All-Rounder
No axis stands out above the pack.
Among top laners, damage leads at 51 of 100, built on 24% team damage share and 761 damage a minute. Vision trails at 27, with 0.62 vision score a minute.
Among top laners
Gold top laners with above-median turret plates a game win 75% of games; below it, 29%.
In your wins 10.4, in your losses 4.7 · 12W 23L
Gold top laners with above-median objective damage a minute win 72% of games; below it, 27%.
In your wins 471, in your losses 191 · 12W 23L
Gold top laners with above-median CS a minute win 57% of games; below it, 42%.
In your wins 6.7, in your losses 6.3 · 12W 23L