Playstyle
21 games
Playstyle radar
21 gamesCompared with Diamond top laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
35
of 100
Damage
Damage per minute and share of the team's damage
26
of 100
Farming
CS pace, gold income and early-lane farm
30
of 100
Vision
Vision score, control wards and ward clears
49
of 100
Objectives
Epic monsters, objective damage and plates
16
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
69
of 100
What to work on
21 gamesObjectivesStart here
Epic monsters / game
0.3 vs 0.8 typical
Be at the dragon pit before it spawns, not after the fight is over.
Objectives
Objective damage / min
208 vs 316 typical
Hit the objective while the team holds the area instead of chasing.
Damage
Damage / min
620 vs 732 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Not a priority
Strengths
Time spent dead
6% vs 9%
75 of 100 against Diamond Malphite players, and it matters: the better half of Malphite top laners wins 67% of games, the other half 36%.
Deaths / min
0.13 vs 0.17
71 of 100 against Diamond Malphite players, and it matters: the better half of Malphite top laners wins 70% of games, the other half 33%.
First blood rate
23% vs 0%
90 of 100 against Diamond Malphite players, and it matters: the better half of Malphite top laners wins 55% of games, the other half 51%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among top laners, survivability leads at 80 of 100, built on 9% time spent dead and 0.17 deaths a minute. Objectives trails at 13, with 189 objective damage a minute.
Among top laners
Malphite top laners with above-median epic monsters a game win 70% of games; below it, 33%.
Malphite top laners with above-median objective damage a minute win 75% of games; below it, 28%.
Malphite top laners with above-median damage a minute win 58% of games; below it, 45%.