Playstyle
38 games
Playstyle radar
38 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
15
of 100
Damage
Damage per minute and share of the team's damage
0
of 100
Frontline
Damage soaked and mitigated for the team
50
of 100
Utility
Healing, shielding and lockdown for allies
29
of 100
Mechanics
Skillshots landed and dodged, casting tempo
29
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
93
of 100
What to work on
38 gamesDamageStart here
Damage / min
908 vs 1513 typical
Cast through whole fights instead of holding abilities in the endless brawl.
Aggression
Kill participation
52% vs 68% typical
Follow every engage and stay in poke range so no fight happens without you.
Mechanics
Ability casts / min
6.0 vs 9.6 typical
Cast on cooldown; abilities held through a fight do nothing.
Not a priority
Strengths
Time spent dead
16% vs 23%
98 of 100 against ARAM players, and it matters: the better half of ARAM players wins 60% of games, the other half 40%.
Deaths / min
0.42 vs 0.56
91 of 100 against ARAM players, and it matters: the better half of ARAM players wins 62% of games, the other half 38%.
Skillshots dodged / min
5.2 vs 3.5
78 of 100 against ARAM players. Keep it; it is part of how the games get won.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among ARAM players, survivability leads at 93 of 100, built on 16% time spent dead and 0.42 deaths a minute. Damage trails at 0, with 14% team damage share.
Among ARAM players
ARAM players with above-median damage a minute win 56% of games; below it, 44%.
In your wins 1005, in your losses 837 · 16W 22L
ARAM players with above-median kill participation win 53% of games; below it, 47%.
In your wins 54%, in your losses 50% · 16W 22L
ARAM players with above-median ability casts a minute win 53% of games; below it, 47%.
In your wins 6.6, in your losses 5.6 · 16W 22L