Playstyle
34 games
Playstyle radar
34 gamesCompared with Emerald supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
38
of 100
Damage
Damage per minute and share of the team's damage
39
of 100
Utility
Healing, shielding, lockdown and saves for allies
39
of 100
Vision
Vision score, control wards and ward clears
29
of 100
Objectives
Epic monsters, objective damage and plates
19
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
73
of 100
What to work on
34 gamesObjectivesStart here
Epic monsters / game
0.8 vs 1.6 typical
Be at the dragon pit before it spawns, not after the fight is over.
Objectives
Objective damage / min
58 vs 98 typical
Hit the objective while the team holds the area instead of chasing.
Vision
Vision score / min
2.06 vs 2.62 typical
Deep wards after a won fight and a sweep before every objective.
Not a priority
Strengths
Deaths / min
0.17 vs 0.22
76 of 100 against supports, and it matters: the better half of Emerald supports wins 66% of games, the other half 32%.
Time spent dead
7% vs 9%
71 of 100 against supports, and it matters: the better half of Emerald supports wins 64% of games, the other half 34%.
Ally saves / game
3.64 vs 0.83
75 of 100 against supports, and it matters: the better half of Emerald supports wins 54% of games, the other half 47%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among supports, survivability leads at 75 of 100, built on 0.17 deaths a minute and 7% time spent dead. Objectives trails at 18, with 0.7 epic monsters a game.
Among supports
Emerald supports with above-median epic monsters a game win 73% of games; below it, 30%.
In your wins 1.1, in your losses 0.5 · 14W 20L
Emerald supports with above-median objective damage a minute win 70% of games; below it, 28%.
In your wins 173, in your losses 74 · 14W 20L
Emerald supports with above-median vision score a minute win 54% of games; below it, 45%.
In your wins 1.81, in your losses 1.64 · 14W 20L