Playstyle
22 games
Playstyle radar
22 gamesCompared with Gold junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
23
of 100
Damage
Damage per minute and share of the team's damage
25
of 100
Farming
CS pace, gold income and early-lane farm
28
of 100
Vision
Vision score, control wards and ward clears
9
of 100
Objectives
Epic monsters, objective damage and plates
26
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
62
of 100
What to work on
22 gamesDamageStart here
Damage / min
443 vs 679 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Objectives
Turret plates / game
1.1 vs 4.0 typical
Push for plates after a won trade instead of resetting.
Vision
Vision score / min
0.58 vs 0.90 typical
Put a ward down on every back and sweep the river before objectives.
Not a priority
Strengths
Time spent dead
7% vs 10%
77 of 100 against junglers, and it matters: the better half of Gold junglers wins 69% of games, the other half 30%.
Deaths / min
0.15 vs 0.19
73 of 100 against junglers, and it matters: the better half of Gold junglers wins 73% of games, the other half 26%.
Identity
All-Rounder
No axis stands out above the pack.
Among junglers, survivability leads at 60 of 100, built on 9% time spent dead and 0.19 deaths a minute. Vision trails at 8, with 0.9 wards cleared a game.
Among junglers
Gold junglers with above-median damage a minute win 58% of games; below it, 41%.
Gold junglers with above-median turret plates a game win 76% of games; below it, 28%.
Gold junglers with above-median vision score a minute win 54% of games; below it, 45%.