Playstyle
12 games
Playstyle radar
12 gamesCompared with supports of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
50
of 100
Damage
Damage per minute and share of the team's damage
68
of 100
Utility
Healing, shielding, lockdown and saves for allies
53
of 100
Vision
Vision score, control wards and ward clears
43
of 100
Objectives
Epic monsters, objective damage and plates
45
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
49
of 100
What to work on
12 gamesObjectivesStart here
Epic monsters / game
1.2 vs 1.5 typical
Be at the dragon pit before it spawns, not after the fight is over.
Vision
Vision score / min
2.49 vs 2.76 typical
Deep wards after a won fight and a sweep before every objective.
Aggression
First blood rate
0% vs 6% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Not a priority
Strengths
Turret plates / game
8.0 vs 5.7
84 of 100 against supports, and it matters: the better half of supports wins 79% of games, the other half 25%.
Damage / min
535 vs 391
74 of 100 against supports, and it matters: the better half of supports wins 54% of games, the other half 46%.
Team damage share
15% vs 11%
76 of 100 against supports. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
An even profile among supports: survivability peaks at 55 while vision sits at 43, and nothing strays far from the middle of the pack. Games are won a little bit of everywhere.
Among supports
supports with above-median epic monsters a game win 74% of games; below it, 32%.
supports with above-median vision score a minute win 55% of games; below it, 45%.
supports with above-median first blood rate win 55% of games; below it, 50%.