Playstyle
32 games
Playstyle radar
32 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
63
of 100
Damage
Damage per minute and share of the team's damage
73
of 100
Frontline
Damage soaked and mitigated for the team
35
of 100
Utility
Healing, shielding and lockdown for allies
30
of 100
Mechanics
Skillshots landed and dodged, casting tempo
62
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
72
of 100
What to work on
32 gamesNothing stands out below the norm
Every rated stat sits at or above what is typical for ARAM players. The strengths below are where the margin is widest.
Not a priority
Strengths
Deaths / min
0.48 vs 0.56
73 of 100 against ARAM players, and it matters: the better half of ARAM players wins 62% of games, the other half 38%.
Kills / min
0.77 vs 0.56
76 of 100 against ARAM players, and it matters: the better half of ARAM players wins 56% of games, the other half 44%.
Damage / min
1782 vs 1513
70 of 100 against ARAM players, and it matters: the better half of ARAM players wins 56% of games, the other half 44%.
Identity
Carry
The team's damage runs through them.
Among ARAM players, damage leads at 73 of 100, built on 24% team damage share and 1782 damage a minute. Utility trails at 30, with 16.7 immobilizations a game.
Among ARAM players