Playstyle radar
15 gamesCompared with Gold mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
40
of 100
Damage
Damage per minute and share of the team's damage
40
of 100
Farming
CS pace, gold income and early-lane farm
11
of 100
Vision
Vision score, control wards and ward clears
48
of 100
Objectives
Epic monsters, objective damage and plates
25
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
35
of 100
What to work on
15 gamesSurvivabilityStart here
Deaths / min
0.27 vs 0.18 typical
Stay out of the fog when the enemy jungler is unseen.
Objectives
Objective damage / min
164 vs 293 typical
Hit the objective while the team holds the area instead of chasing.
Farming
CS / min
5.6 vs 6.9 typical
Catch the side wave between fights instead of standing in the river.
Strengths
Control wards / game
3.4 vs 1.0
87 of 100 against mid laners, and it matters: the better half of Gold mid laners wins 52% of games, the other half 48%.
Kill participation
47% vs 43%
71 of 100 against mid laners. Keep it; it is part of how the games get won.
Team damage share
26% vs 24%
70 of 100 against mid laners. Keep it; it is part of how the games get won.
Identity
All-Rounder
No axis stands out above the pack.
Among mid laners, vision leads at 48 of 100, built on 3.7 control wards a game and 0.73 vision score a minute. Farming trails at 17, with 5.7 CS a minute.
Among mid laners
Gold mid laners with fewer deaths a minute than the median win 67% of games; with more, 32%.
Gold mid laners with above-median objective damage a minute win 72% of games; below it, 26%.
Gold mid laners with above-median CS a minute win 54% of games; below it, 44%.