Playstyle
60 games
Playstyle radar
60 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
30
of 100
Damage
Damage per minute and share of the team's damage
40
of 100
Frontline
Damage soaked and mitigated for the team
67
of 100
Utility
Healing, shielding and lockdown for allies
54
of 100
Mechanics
Skillshots landed and dodged, casting tempo
50
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
37
of 100
last 60season92 games
What to work on
60 gamesSurvivabilityStart here
Deaths / min
0.62 vs 0.56 typical
Respect poke and step out before the dive instead of after it.
Damage
Damage / min
1337 vs 1513 typical
Cast through whole fights instead of holding abilities in the endless brawl.
Aggression
Kills / min
0.41 vs 0.56 typical
Follow the engage with damage instead of waiting for the fight to settle.
Identity
Frontliner
Soaks the damage so the team does not have to.
Among ARAM players, frontline leads at 67 of 100, built on 22% damage taken share and 1695 damage mitigated a minute. Aggression trails at 30, with 0.41 kills a minute.
Among ARAM players
ARAM players with fewer deaths a minute than the median win 62% of games; with more, 38%.
This season, in your wins 0.57, in your losses 0.69 · 50W 42L
ARAM players with above-median damage a minute win 56% of games; below it, 44%.
This season, in your wins 1358, in your losses 1350 · 50W 42L
ARAM players with above-median kills a minute win 56% of games; below it, 44%.
This season, in your wins 0.43, in your losses 0.46 · 50W 42L