Playstyle
27 games
Playstyle radar
27 gamesCompared with Diamond junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
35
of 100
Damage
Damage per minute and share of the team's damage
25
of 100
Farming
CS pace, gold income and early-lane farm
33
of 100
Vision
Vision score, control wards and ward clears
59
of 100
Objectives
Epic monsters, objective damage and plates
45
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
65
of 100
What to work on
27 gamesDamageStart here
Damage / min
560 vs 707 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Aggression
Kills / min
0.19 vs 0.27 typical
Convert the leads you build into kills on the map instead of resetting on them.
Aggression
Solo kills / game
0.7 vs 1.2 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Not a priority
Strengths
Time spent dead
7% vs 10%
89 of 100 against junglers, and it matters: the better half of Diamond junglers wins 68% of games, the other half 27%.
Deaths / min
0.15 vs 0.20
86 of 100 against junglers, and it matters: the better half of Diamond junglers wins 71% of games, the other half 24%.
Objective damage / min
1184 vs 925
85 of 100 against junglers, and it matters: the better half of Diamond junglers wins 77% of games, the other half 18%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among junglers, survivability leads at 69 of 100, built on 7% time spent dead and 0.16 deaths a minute. Damage trails at 28, with 513 damage a minute.
Among junglers
Diamond junglers with above-median damage a minute win 57% of games; below it, 38%.
In your wins 560, in your losses 480 · 11W 16L
Diamond junglers with above-median kills a minute win 62% of games; below it, 33%.
In your wins 0.19, in your losses 0.14 · 11W 16L
Diamond junglers with above-median solo kills a game win 57% of games; below it, 43%.
In your wins 0.7, in your losses 0.8 · 11W 16L