Playstyle
15 games
Playstyle radar
15 gamesCompared with Emerald mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
38
of 100
Damage
Damage per minute and share of the team's damage
34
of 100
Farming
CS pace, gold income and early-lane farm
35
of 100
Vision
Vision score, control wards and ward clears
32
of 100
Objectives
Epic monsters, objective damage and plates
54
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
93
of 100
What to work on
15 gamesDamageStart here
Damage / min
725 vs 866 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Aggression
Solo kills / game
1.1 vs 2.2 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Farming
Gold / min
376 vs 425 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Strengths
Deaths / min
0.11 vs 0.21
100 of 100 against mid laners, and it matters: the better half of Emerald mid laners wins 67% of games, the other half 31%.
Time spent dead
6% vs 11%
100 of 100 against mid laners, and it matters: the better half of Emerald mid laners wins 64% of games, the other half 34%.
Epic monsters / game
1.8 vs 0.9
94 of 100 against mid laners, and it matters: the better half of Emerald mid laners wins 76% of games, the other half 39%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among mid laners, survivability leads at 95 of 100, built on 0.11 deaths a minute and 6% time spent dead. Damage trails at 31, with 692 damage a minute.
Among mid laners
Emerald mid laners with above-median damage a minute win 60% of games; below it, 39%.
Emerald mid laners with above-median solo kills a game win 61% of games; below it, 42%.
Emerald mid laners with above-median gold a minute win 67% of games; below it, 31%.