Playstyle
15 games
Playstyle radar
15 gamesCompared with Platinum supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
48
of 100
Damage
Damage per minute and share of the team's damage
53
of 100
Farming
CS pace, gold income and early-lane farm
45
of 100
Vision
Vision score, control wards and ward clears
46
of 100
Objectives
Epic monsters, objective damage and plates
45
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
71
of 100
What to work on
15 gamesObjectivesStart here
Turret plates / game
2.7 vs 6.4 typical
Push for plates after a won trade instead of resetting.
Objectives
Epic monsters / game
0.9 vs 1.6 typical
Be at the dragon pit before it spawns, not after the fight is over.
Farming
Gold / min
291 vs 312 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Strengths
First blood rate
14% vs 0%
80 of 100 against supports, and it matters: the better half of Platinum supports wins 53% of games, the other half 49%.
Kill participation
60% vs 53%
86 of 100 against supports. Keep it; it is part of how the games get won.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among supports, survivability leads at 70 of 100, built on 0.17 deaths a minute and 8% time spent dead. Objectives trails at 38, with 5.7 turret plates a game.
Among supports
Platinum supports with above-median turret plates a game win 77% of games; below it, 24%.
Platinum supports with above-median epic monsters a game win 73% of games; below it, 30%.
Platinum supports with above-median gold a minute win 67% of games; below it, 32%.