Playstyle radar
19 gamesCompared with Emerald mid laners, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
39
of 100
Damage
Damage per minute and share of the team's damage
27
of 100
Farming
CS pace, gold income and early-lane farm
42
of 100
Vision
Vision score, control wards and ward clears
52
of 100
Objectives
Epic monsters, objective damage and plates
24
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
62
of 100
What to work on
19 gamesDamageStart here
Damage / min
661 vs 851 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Objectives
Objective damage / min
168 vs 315 typical
Hit the objective while the team holds the area instead of chasing.
Objectives
Turret plates / game
4.8 vs 8.4 typical
Push for plates after a won trade instead of resetting.
Not a priority
Strengths
Deaths / min
0.14 vs 0.20
86 of 100 against mid laners, and it matters: the better half of Emerald mid laners wins 67% of games, the other half 31%.
Time spent dead
8% vs 11%
80 of 100 against mid laners, and it matters: the better half of Emerald mid laners wins 64% of games, the other half 34%.
Control wards / game
2.0 vs 0.7
72 of 100 against mid laners, and it matters: the better half of Emerald mid laners wins 52% of games, the other half 47%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among mid laners, survivability leads at 66 of 100, built on 0.16 deaths a minute and 8% time spent dead. Objectives trails at 24, with 4.5 turret plates a game.
Among mid laners
Emerald mid laners with above-median damage a minute win 60% of games; below it, 39%.
Emerald mid laners with above-median objective damage a minute win 72% of games; below it, 26%.
Emerald mid laners with above-median turret plates a game win 77% of games; below it, 26%.