Playstyle
30 games
Playstyle radar
30 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
26
of 100
Damage
Damage per minute and share of the team's damage
17
of 100
Frontline
Damage soaked and mitigated for the team
51
of 100
Utility
Healing, shielding and lockdown for allies
45
of 100
Mechanics
Skillshots landed and dodged, casting tempo
33
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
88
of 100
What to work on
30 gamesDamageStart here
Damage / min
1057 vs 1513 typical
Cast through whole fights instead of holding abilities in the endless brawl.
Aggression
Kills / min
0.39 vs 0.56 typical
Follow the engage with damage instead of waiting for the fight to settle.
Mechanics
Ability casts / min
7.8 vs 9.6 typical
Cast on cooldown; abilities held through a fight do nothing.
Not a priority
Strengths
Time spent dead
16% vs 23%
98 of 100 against ARAM players, and it matters: the better half of ARAM players wins 60% of games, the other half 40%.
Deaths / min
0.45 vs 0.56
83 of 100 against ARAM players, and it matters: the better half of ARAM players wins 62% of games, the other half 38%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among ARAM players, survivability leads at 88 of 100, built on 16% time spent dead and 0.45 deaths a minute. Damage trails at 17, with 1057 damage a minute.
Among ARAM players
ARAM players with above-median damage a minute win 56% of games; below it, 44%.
In your wins 1160, in your losses 989 · 12W 18L
ARAM players with above-median kills a minute win 56% of games; below it, 44%.
In your wins 0.45, in your losses 0.35 · 12W 18L
ARAM players with above-median ability casts a minute win 53% of games; below it, 47%.
In your wins 7.4, in your losses 8.0 · 12W 18L