Playstyle radar
29 gamesCompared with junglers of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
27
of 100
Damage
Damage per minute and share of the team's damage
3
of 100
Farming
CS pace, gold income and early-lane farm
23
of 100
Vision
Vision score, control wards and ward clears
50
of 100
Objectives
Epic monsters, objective damage and plates
41
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
100
of 100
What to work on
29 gamesDamageStart here
Damage / min
361 vs 629 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Farming
Gold / min
397 vs 446 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Aggression
Kills / min
0.16 vs 0.24 typical
Convert the leads you build into kills on the map instead of resetting on them.
Not a priority
Strengths
Deaths / min
0.08 vs 0.17
100 of 100 against Wukong players, and it matters: the better half of Wukong junglers wins 77% of games, the other half 27%.
Time spent dead
4% vs 8%
100 of 100 against Wukong players, and it matters: the better half of Wukong junglers wins 73% of games, the other half 30%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among junglers, survivability leads at 100 of 100, built on 4% time spent dead and 0.08 deaths a minute. Damage trails at 3, with 381 damage a minute.
Among junglers
Wukong junglers with above-median damage a minute win 60% of games; below it, 43%.
In your wins 443, in your losses 323 · 14W 15L
Wukong junglers with above-median gold a minute win 74% of games; below it, 29%.
In your wins 425, in your losses 357 · 14W 15L
Wukong junglers with above-median kills a minute win 66% of games; below it, 37%.
In your wins 0.20, in your losses 0.12 · 14W 15L