Playstyle radar
60 gamesCompared with Platinum supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
36
of 100
Damage
Damage per minute and share of the team's damage
23
of 100
Utility
Healing, shielding, lockdown and saves for allies
32
of 100
Vision
Vision score, control wards and ward clears
40
of 100
Objectives
Epic monsters, objective damage and plates
22
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
47
of 100
What to work on
60 gamesObjectivesStart here
Epic monsters / game
0.8 vs 1.5 typical
Be at the dragon pit before it spawns, not after the fight is over.
Objectives
Objective damage / min
52 vs 91 typical
Hit the objective while the team holds the area instead of chasing.
Vision
Control wards / game
3.3 vs 5.1 typical
Buy a control ward on most backs and place it where the next fight happens.
Not a priority
Identity
All-Rounder
No axis stands out above the pack.
Among supports, survivability leads at 44 of 100, built on 8% time spent dead and 0.21 deaths a minute. Objectives trails at 22, with 0.9 epic monsters a game.
Among supports
Platinum supports with above-median epic monsters a game win 73% of games; below it, 30%.
This season, in your wins 1.6, in your losses 0.7 · 37W 37L
Platinum supports with above-median objective damage a minute win 70% of games; below it, 29%.
This season, in your wins 243, in your losses 124 · 37W 37L
Platinum supports with above-median control wards a game win 53% of games; below it, 46%.
This season, in your wins 2.6, in your losses 2.8 · 37W 37L