Playstyle radar
39 gamesCompared with Silver supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
49
of 100
Damage
Damage per minute and share of the team's damage
39
of 100
Utility
Healing, shielding, lockdown and saves for allies
27
of 100
Vision
Vision score, control wards and ward clears
47
of 100
Objectives
Epic monsters, objective damage and plates
48
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
47
of 100
What to work on
39 gamesUtilityStart here
CC seconds / min
0.6 vs 0.8 typical
Layer crowd control into the team's damage windows, not before them.
Damage
Damage / min
548 vs 646 typical
Poke between cooldowns and add autos when it is safe.
Vision
Vision score / min
2.15 vs 2.70 typical
Deep wards after a won fight and a sweep before every objective.
Not a priority
Strengths
Deaths / min
0.23 vs 0.29
78 of 100 against Pantheon players, and it matters: the better half of Pantheon supports wins 67% of games, the other half 30%.
Solo kills / game
1.3 vs 0.8
71 of 100 against Pantheon players, and it matters: the better half of Pantheon supports wins 53% of games, the other half 47%.
Identity
All-Rounder
No axis stands out above the pack.
Among supports, aggression leads at 58 of 100, built on 13% first blood rate and 0.7 solo kills a game. Utility trails at 21, with 0.9 CC seconds a minute.
Among supports
Pantheon supports with above-median CC seconds a minute win 55% of games; below it, 43%.
In your wins 1.0, in your losses 0.9 · 18W 21L
Pantheon supports with above-median damage a minute win 57% of games; below it, 40%.
In your wins 439, in your losses 449 · 18W 21L
Pantheon supports with above-median vision score a minute win 53% of games; below it, 44%.
In your wins 2.41, in your losses 1.99 · 18W 21L