Playstyle radar
43 gamesCompared with Gold junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
34
of 100
Damage
Damage per minute and share of the team's damage
25
of 100
Farming
CS pace, gold income and early-lane farm
36
of 100
Vision
Vision score, control wards and ward clears
46
of 100
Objectives
Epic monsters, objective damage and plates
37
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
63
of 100
What to work on
43 gamesDamageStart here
Damage / min
477 vs 612 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Objectives
Turret plates / game
2.7 vs 3.9 typical
Push for plates after a won trade instead of resetting.
Aggression
Solo kills / game
0.6 vs 1.0 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Not a priority
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among junglers, survivability leads at 63 of 100, built on 0.15 deaths a minute and 8% time spent dead. Damage trails at 22, with 517 damage a minute.
Among junglers
Gold junglers with above-median damage a minute win 58% of games; below it, 41%.
In your wins 529, in your losses 502 · 24W 19L
Gold junglers with above-median turret plates a game win 76% of games; below it, 28%.
In your wins 4.5, in your losses 2.4 · 24W 19L
Gold junglers with above-median solo kills a game win 58% of games; below it, 44%.
In your wins 0.8, in your losses 0.7 · 24W 19L