Playstyle
24 games
Playstyle radar
24 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
29
of 100
Damage
Damage per minute and share of the team's damage
17
of 100
Frontline
Damage soaked and mitigated for the team
47
of 100
Utility
Healing, shielding and lockdown for allies
56
of 100
Mechanics
Skillshots landed and dodged, casting tempo
58
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
71
of 100
What to work on
24 gamesDamageStart here
Damage / min
1085 vs 1513 typical
Cast through whole fights instead of holding abilities in the endless brawl.
Aggression
Kills / min
0.38 vs 0.56 typical
Follow the engage with damage instead of waiting for the fight to settle.
Aggression
Multikills / game
0.92 vs 2.00 typical
Stay in the fight after the first kill instead of backing off.
Not a priority
Strengths
Time spent dead
19% vs 23%
80 of 100 against ARAM players, and it matters: the better half of ARAM players wins 60% of games, the other half 40%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among ARAM players, survivability leads at 71 of 100, built on 19% time spent dead and 0.50 deaths a minute. Damage trails at 17, with 1085 damage a minute.
Among ARAM players
ARAM players with above-median damage a minute win 56% of games; below it, 44%.
ARAM players with above-median kills a minute win 56% of games; below it, 44%.
ARAM players with above-median multikills a game win 55% of games; below it, 46%.