Playstyle
22 games
Playstyle radar
22 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
45
of 100
Damage
Damage per minute and share of the team's damage
27
of 100
Frontline
Damage soaked and mitigated for the team
42
of 100
Utility
Healing, shielding and lockdown for allies
32
of 100
Mechanics
Skillshots landed and dodged, casting tempo
19
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
49
of 100
What to work on
22 gamesDamageStart here
Damage / min
1190 vs 1513 typical
Cast through whole fights instead of holding abilities in the endless brawl.
Aggression
Kill participation
62% vs 68% typical
Follow every engage and stay in poke range so no fight happens without you.
Mechanics
Ability casts / min
7.1 vs 9.6 typical
Cast on cooldown; abilities held through a fight do nothing.
Not a priority
Identity
All-Rounder
No axis stands out above the pack.
Among ARAM players, survivability leads at 49 of 100, built on 22% time spent dead and 0.57 deaths a minute. Mechanics trails at 19, with 7.1 ability casts a minute.
Among ARAM players
ARAM players with above-median damage a minute win 56% of games; below it, 44%.
In your wins 1289, in your losses 1072 · 12W 10L
ARAM players with above-median kill participation win 53% of games; below it, 47%.
In your wins 63%, in your losses 60% · 12W 10L
ARAM players with above-median ability casts a minute win 53% of games; below it, 47%.
In your wins 7.1, in your losses 7.1 · 12W 10L