Playstyle
16 games
Playstyle radar
16 gamesCompared with Silver bot laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
49
of 100
Damage
Damage per minute and share of the team's damage
31
of 100
Farming
CS pace, gold income and early-lane farm
49
of 100
Vision
Vision score, control wards and ward clears
92
of 100
Objectives
Epic monsters, objective damage and plates
34
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
88
of 100
What to work on
16 gamesDamageStart here
Damage / min
708 vs 915 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Objectives
Objective damage / min
338 vs 489 typical
Hit the objective while the team holds the area instead of chasing.
Aggression
Solo kills / game
0.2 vs 0.6 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Strengths
Deaths / min
0.13 vs 0.23
100 of 100 against Yunara players, and it matters: the better half of Yunara bot laners wins 71% of games, the other half 30%.
Time spent dead
6% vs 10%
97 of 100 against Yunara players, and it matters: the better half of Yunara bot laners wins 67% of games, the other half 34%.
Kill participation
53% vs 48%
71 of 100 against Yunara players, and it matters: the better half of Yunara bot laners wins 57% of games, the other half 44%.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among bot laners, vision leads at 98 of 100, built on 4.7 control wards a game and 1.14 vision score a minute. Objectives trails at 37, with 321 objective damage a minute.
Among bot laners
Yunara bot laners with above-median damage a minute win 67% of games; below it, 34%.
Yunara bot laners with above-median objective damage a minute win 83% of games; below it, 18%.
Yunara bot laners with above-median solo kills a game win 60% of games; below it, 45%.