Playstyle radar
10 gamesCompared with Platinum top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
25
of 100
Damage
Damage per minute and share of the team's damage
11
of 100
Farming
CS pace, gold income and early-lane farm
40
of 100
Vision
Vision score, control wards and ward clears
9
of 100
Objectives
Epic monsters, objective damage and plates
32
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
96
of 100
What to work on
10 gamesDamageStart here
Damage / min
573 vs 741 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Aggression
Kills / min
0.08 vs 0.15 typical
Convert the leads you build into kills on the map instead of resetting on them.
Aggression
Solo kills / game
0.9 vs 1.9 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Not a priority
Strengths
Deaths / min
0.11 vs 0.19
96 of 100 against Udyr players, and it matters: the better half of Udyr top laners wins 67% of games, the other half 31%.
Time spent dead
6% vs 10%
87 of 100 against Udyr players, and it matters: the better half of Udyr top laners wins 64% of games, the other half 34%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, survivability leads at 98 of 100, built on 0.10 deaths a minute and 6% time spent dead. Damage trails at 3, with 570 damage a minute.
Among top laners
Udyr top laners with above-median damage a minute win 56% of games; below it, 41%.
Udyr top laners with above-median kills a minute win 61% of games; below it, 37%.
Udyr top laners with above-median solo kills a game win 56% of games; below it, 42%.