Playstyle radar
10 gamesCompared with Emerald top laners, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
23
of 100
Damage
Damage per minute and share of the team's damage
13
of 100
Farming
CS pace, gold income and early-lane farm
33
of 100
Vision
Vision score, control wards and ward clears
53
of 100
Objectives
Epic monsters, objective damage and plates
36
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
46
of 100
What to work on
10 gamesDamageStart here
Damage / min
571 vs 807 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Objectives
Turret plates / game
5.5 vs 10.2 typical
Push for plates after a won trade instead of resetting.
Aggression
Solo kills / game
1.3 vs 2.5 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Not a priority
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, vision leads at 54 of 100, built on 3.9 wards cleared a game and 1.06 vision score a minute. Damage trails at 13, with 553 damage a minute.
Among top laners
Emerald top laners with above-median damage a minute win 58% of games; below it, 40%.
Emerald top laners with above-median turret plates a game win 75% of games; below it, 28%.
Emerald top laners with above-median solo kills a game win 60% of games; below it, 41%.