Playstyle
13 games
Playstyle radar
13 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
28
of 100
Damage
Damage per minute and share of the duo's damage
6
of 100
Frontline
Damage soaked and mitigated for the duo
52
of 100
Utility
Healing and shielding for the duo
67
of 100
Control
Crowd control uptime and immobilizations
34
of 100
Mechanics
Skillshots landed and dodged
59
of 100
What to work on
13 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
DamageStart here
Damage / min
989 vs 1552 typical
Commit abilities early in the round instead of saving them; rounds are short.
Damage
Team damage share
8% vs 11% typical
Add your damage to every trade your partner takes.
Control
Immobilizations / game
22.0 vs 33.6 typical
Land the lockdown on the carry, not the frontliner.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among Arena players, utility leads at 67 of 100, built on 147 ally heal + shield a minute and 147 heals + shields a minute. Damage trails at 6, with 8% team damage share.
Among Arena players
Arena players with above-median damage a minute win 56% of games; below it, 10%.
Arena players with above-median team damage share win 41% of games; below it, 26%.
Arena players with above-median immobilizations a game win 39% of games; below it, 28%.