Playstyle radar
23 gamesCompared with Emerald top laners, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
60
of 100
Damage
Damage per minute and share of the team's damage
42
of 100
Farming
CS pace, gold income and early-lane farm
41
of 100
Vision
Vision score, control wards and ward clears
70
of 100
Objectives
Epic monsters, objective damage and plates
45
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
77
of 100
What to work on
23 gamesDamageStart here
Damage / min
758 vs 807 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Objectives
Turret plates / game
8.8 vs 10.2 typical
Push for plates after a won trade instead of resetting.
Strengths
Time spent dead
7% vs 11%
93 of 100 against top laners, and it matters: the better half of Emerald top laners wins 63% of games, the other half 35%.
Deaths / min
0.14 vs 0.21
89 of 100 against top laners, and it matters: the better half of Emerald top laners wins 67% of games, the other half 32%.
Kills / min
0.26 vs 0.19
77 of 100 against top laners, and it matters: the better half of Emerald top laners wins 62% of games, the other half 36%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among top laners, survivability leads at 81 of 100, built on 8% time spent dead and 0.15 deaths a minute. Damage trails at 42, with 711 damage a minute.
Among top laners
Emerald top laners with above-median damage a minute win 58% of games; below it, 40%.
Emerald top laners with above-median turret plates a game win 75% of games; below it, 28%.