Playstyle radar
21 gamesCompared with Silver top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
42
of 100
Damage
Damage per minute and share of the team's damage
54
of 100
Farming
CS pace, gold income and early-lane farm
33
of 100
Vision
Vision score, control wards and ward clears
46
of 100
Objectives
Epic monsters, objective damage and plates
40
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
45
of 100
What to work on
21 gamesSurvivabilityStart here
Time spent dead
14% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Survivability
Deaths / min
0.23 vs 0.18 typical
Stay out of the fog when the enemy jungler is unseen.
Objectives
Objective damage / min
269 vs 365 typical
Hit the objective while the team holds the area instead of chasing.
Strengths
First blood rate
30% vs 13%
85 of 100 against top laners, and it matters: the better half of Silver top laners wins 58% of games, the other half 48%.
Wards cleared / game
2.3 vs 1.5
78 of 100 against top laners, and it matters: the better half of Silver top laners wins 53% of games, the other half 47%.
Identity
All-Rounder
No single lean, a bit of everything.
An even profile among top laners: damage peaks at 54 while farming sits at 39, and nothing strays far from the middle of the pack. Games are won a little bit of everywhere.
Among top laners
Silver top laners with less time spent dead than the median win 63% of games; with more, 35%.
Silver top laners with fewer deaths a minute than the median win 67% of games; with more, 31%.
Silver top laners with above-median objective damage a minute win 72% of games; below it, 26%.