Playstyle
36 games
Playstyle radar
36 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
30
of 100
Damage
Damage per minute and share of the team's damage
18
of 100
Frontline
Damage soaked and mitigated for the team
80
of 100
Utility
Healing, shielding and lockdown for allies
75
of 100
Mechanics
Skillshots landed and dodged, casting tempo
44
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
59
of 100
What to work on
36 gamesDamageStart here
Damage / min
1084 vs 1513 typical
Cast through whole fights instead of holding abilities in the endless brawl.
Aggression
Kills / min
0.33 vs 0.56 typical
Follow the engage with damage instead of waiting for the fight to settle.
Aggression
Multikills / game
0.72 vs 2.00 typical
Stay in the fight after the first kill instead of backing off.
Not a priority
Strengths
Immobilizations / game
46.3 vs 26.4
83 of 100 against ARAM players. Keep it; it is part of how the games get won.
Heals + shields / min
135 vs 31
72 of 100 against ARAM players. Keep it; it is part of how the games get won.
Damage taken share
25% vs 20%
92 of 100 against ARAM players. Keep it; it is part of how the games get won.
Identity
Frontliner
Soaks the damage so the team does not have to.
Among ARAM players, frontline leads at 80 of 100, built on 25% damage taken share and 1830 damage mitigated a minute. Damage trails at 18, with 1084 damage a minute.
Among ARAM players
ARAM players with above-median damage a minute win 56% of games; below it, 44%.
In your wins 1245, in your losses 993 · 13W 23L
ARAM players with above-median kills a minute win 56% of games; below it, 44%.
In your wins 0.36, in your losses 0.31 · 13W 23L
ARAM players with above-median multikills a game win 55% of games; below it, 46%.
In your wins 1.08, in your losses 0.52 · 13W 23L