Playstyle radar
40 gamesCompared with Emerald junglers, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
45
of 100
Damage
Damage per minute and share of the team's damage
42
of 100
Farming
CS pace, gold income and early-lane farm
30
of 100
Vision
Vision score, control wards and ward clears
32
of 100
Objectives
Epic monsters, objective damage and plates
39
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
68
of 100
What to work on
40 gamesObjectivesStart here
Objective damage / min
794 vs 940 typical
Hit the objective while the team holds the area instead of chasing.
Vision
Vision score / min
0.80 vs 0.95 typical
Put a ward down on every back and sweep the river before objectives.
Objectives
Epic monsters / game
2.5 vs 2.9 typical
Be at the dragon pit before it spawns, not after the fight is over.
Not a priority
Strengths
Time spent dead
7% vs 10%
83 of 100 against junglers, and it matters: the better half of Emerald junglers wins 69% of games, the other half 29%.
Deaths / min
0.16 vs 0.19
71 of 100 against junglers, and it matters: the better half of Emerald junglers wins 73% of games, the other half 26%.
Kill participation
57% vs 50%
84 of 100 against junglers. Keep it; it is part of how the games get won.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among junglers, survivability leads at 71 of 100, built on 8% time spent dead and 0.17 deaths a minute. Vision trails at 32, with 0.77 vision score a minute.
Among junglers
Emerald junglers with above-median objective damage a minute win 79% of games; below it, 19%.
In your wins 664, in your losses 379 · 18W 22L
Emerald junglers with above-median vision score a minute win 54% of games; below it, 44%.
In your wins 0.83, in your losses 0.72 · 18W 22L
Emerald junglers with above-median epic monsters a game win 83% of games; below it, 29%.
In your wins 2.4, in your losses 1.0 · 18W 22L