Playstyle
10 games
Playstyle radar
10 gamesCompared with mid laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
29
of 100
Damage
Damage per minute and share of the team's damage
35
of 100
Farming
CS pace, gold income and early-lane farm
31
of 100
Vision
Vision score, control wards and ward clears
6
of 100
Objectives
Epic monsters, objective damage and plates
23
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
60
of 100
What to work on
10 gamesDamageStart here
Damage / min
503 vs 861 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Objectives
Epic monsters / game
0.3 vs 0.9 typical
Be at the dragon pit before it spawns, not after the fight is over.
Aggression
Kills / min
0.10 vs 0.24 typical
Convert the leads you build into kills on the map instead of resetting on them.
Not a priority
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, survivability leads at 60 of 100, built on 0.19 deaths a minute and 9% time spent dead. Vision trails at 6, with 1.3 wards cleared a game.
Among mid laners
mid laners with above-median damage a minute win 61% of games; below it, 39%.
mid laners with above-median epic monsters a game win 77% of games; below it, 41%.
mid laners with above-median kills a minute win 65% of games; below it, 35%.