Playstyle radar
19 gamesCompared with Gold supports, blended with Gold players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
54
of 100
Damage
Damage per minute and share of the team's damage
52
of 100
Utility
Healing, shielding, lockdown and saves for allies
50
of 100
Vision
Vision score, control wards and ward clears
77
of 100
Objectives
Epic monsters, objective damage and plates
48
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
61
of 100
What to work on
19 gamesObjectivesStart here
Objective damage / min
53 vs 87 typical
Hit the objective while the team holds the area instead of chasing.
Aggression
First blood rate
0% vs 5% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Damage
Damage / min
312 vs 383 typical
Poke between cooldowns and add autos when it is safe.
Strengths
Vision score / min
2.76 vs 2.48
70 of 100 against supports, and it matters: the better half of Gold supports wins 54% of games, the other half 45%.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among supports, vision leads at 80 of 100, built on 7.4 wards cleared a game and 1.91 vision score a minute. Damage trails at 44, with 16% team damage share.
Among supports
Gold supports with above-median objective damage a minute win 70% of games; below it, 29%.
Gold supports with above-median first blood rate win 54% of games; below it, 49%.
Gold supports with above-median damage a minute win 53% of games; below it, 46%.