Playstyle radar
12 gamesCompared with mid laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
6
of 100
Damage
Damage per minute and share of the team's damage
0
of 100
Farming
CS pace, gold income and early-lane farm
0
of 100
Vision
Vision score, control wards and ward clears
44
of 100
Objectives
Epic monsters, objective damage and plates
26
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
36
of 100
What to work on
12 gamesDamageStart here
Damage / min
316 vs 861 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Aggression
Solo kills / game
0.1 vs 1.9 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Objectives
Objective damage / min
144 vs 314 typical
Hit the objective while the team holds the area instead of chasing.
Not a priority
Strengths
Control wards / game
1.9 vs 0.7
72 of 100 against mid laners, and it matters: the better half of mid laners wins 53% of games, the other half 47%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, vision leads at 44 of 100, built on 3.5 control wards a game and 0.68 vision score a minute. Farming trails at 0, with 37.8 CS at 10 min.
Among mid laners
mid laners with above-median damage a minute win 61% of games; below it, 39%.
mid laners with above-median solo kills a game win 63% of games; below it, 44%.
mid laners with above-median objective damage a minute win 73% of games; below it, 27%.