Playstyle
29 games
Playstyle radar
29 gamesCompared with Platinum top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
19
of 100
Damage
Damage per minute and share of the team's damage
13
of 100
Farming
CS pace, gold income and early-lane farm
23
of 100
Vision
Vision score, control wards and ward clears
51
of 100
Objectives
Epic monsters, objective damage and plates
37
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
68
of 100
What to work on
29 gamesDamageStart here
Damage / min
575 vs 823 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Aggression
Solo kills / game
0.3 vs 2.7 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Aggression
Kills / min
0.06 vs 0.20 typical
Convert the leads you build into kills on the map instead of resetting on them.
Not a priority
Strengths
Time spent dead
8% vs 11%
80 of 100 against top laners, and it matters: the better half of Platinum top laners wins 64% of games, the other half 36%.
Deaths / min
0.17 vs 0.21
73 of 100 against top laners, and it matters: the better half of Platinum top laners wins 67% of games, the other half 32%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among top laners, survivability leads at 69 of 100, built on 0.16 deaths a minute and 8% time spent dead. Damage trails at 16, with 473 damage a minute.
Among top laners
Platinum top laners with above-median damage a minute win 59% of games; below it, 41%.
In your wins 517, in your losses 432 · 14W 15L
Platinum top laners with above-median solo kills a game win 60% of games; below it, 41%.
In your wins 0.2, in your losses 0.1 · 14W 15L
Platinum top laners with above-median kills a minute win 63% of games; below it, 37%.
In your wins 0.07, in your losses 0.06 · 14W 15L