Playstyle
32 games
Playstyle radar
32 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
85
of 100
Damage
Damage per minute and share of the team's damage
87
of 100
Frontline
Damage soaked and mitigated for the team
56
of 100
Utility
Healing, shielding and lockdown for allies
38
of 100
Mechanics
Skillshots landed and dodged, casting tempo
48
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
65
of 100
What to work on
32 gamesNothing stands out below the norm
Every rated stat sits at or above what is typical for ARAM players. The strengths below are where the margin is widest.
Not a priority
Strengths
Time spent dead
20% vs 23%
73 of 100 against ARAM players, and it matters: the better half of ARAM players wins 60% of games, the other half 40%.
Kills / min
0.93 vs 0.56
96 of 100 against ARAM players, and it matters: the better half of ARAM players wins 56% of games, the other half 44%.
Damage / min
1986 vs 1513
85 of 100 against ARAM players, and it matters: the better half of ARAM players wins 56% of games, the other half 44%.
Identity
Carry
The team's damage runs through them.
Among ARAM players, damage leads at 87 of 100, built on 27% team damage share and 1986 damage a minute. Utility trails at 38, with 18.9 immobilizations a game.
Among ARAM players