Playstyle radar
23 gamesCompared with top laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
30
of 100
Damage
Damage per minute and share of the team's damage
34
of 100
Farming
CS pace, gold income and early-lane farm
15
of 100
Vision
Vision score, control wards and ward clears
37
of 100
Objectives
Epic monsters, objective damage and plates
41
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
82
of 100
What to work on
23 gamesDamageStart here
Damage / min
668 vs 813 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Farming
Gold / min
366 vs 415 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Aggression
Kills / min
0.12 vs 0.20 typical
Convert the leads you build into kills on the map instead of resetting on them.
Not a priority
Strengths
Deaths / min
0.12 vs 0.22
100 of 100 against top laners, and it matters: the better half of top laners wins 68% of games, the other half 32%.
Time spent dead
5% vs 11%
100 of 100 against top laners, and it matters: the better half of top laners wins 65% of games, the other half 35%.
Epic monsters / game
1.1 vs 0.7
83 of 100 against top laners, and it matters: the better half of top laners wins 69% of games, the other half 34%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among top laners, survivability leads at 87 of 100, built on 6% time spent dead and 0.13 deaths a minute. Farming trails at 20, with 58.5 CS at 10 min.
Among top laners
top laners with above-median damage a minute win 59% of games; below it, 41%.
In your wins 699, in your losses 685 · 13W 10L
top laners with above-median gold a minute win 68% of games; below it, 32%.
In your wins 397, in your losses 324 · 13W 10L
top laners with above-median kills a minute win 63% of games; below it, 37%.
In your wins 0.16, in your losses 0.10 · 13W 10L