Playstyle
60 games
Playstyle radar
60 gamesCompared with Gold top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
53
of 100
Damage
Damage per minute and share of the team's damage
49
of 100
Farming
CS pace, gold income and early-lane farm
33
of 100
Vision
Vision score, control wards and ward clears
61
of 100
Objectives
Epic monsters, objective damage and plates
34
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
68
of 100
What to work on
60 gamesObjectivesStart here
Objective damage / min
308 vs 398 typical
Hit the objective while the team holds the area instead of chasing.
Objectives
Turret plates / game
7.9 vs 10.4 typical
Push for plates after a won trade instead of resetting.
Farming
Gold / min
383 vs 407 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Strengths
Time spent dead
9% vs 11%
72 of 100 against top laners, and it matters: the better half of Gold top laners wins 64% of games, the other half 35%.
Wards cleared / game
2.4 vs 1.4
83 of 100 against top laners, and it matters: the better half of Gold top laners wins 53% of games, the other half 48%.
Control wards / game
1.2 vs 0.2
75 of 100 against top laners. Keep it; it is part of how the games get won.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among top laners, survivability leads at 69 of 100, built on 0.17 deaths a minute and 9% time spent dead. Objectives trails at 35, with 5.9 turret plates a game.
Among top laners
Gold top laners with above-median objective damage a minute win 72% of games; below it, 27%.
This season, in your wins 466, in your losses 179 · 37W 39L
Gold top laners with above-median turret plates a game win 75% of games; below it, 29%.
This season, in your wins 9.0, in your losses 3.5 · 37W 39L
Gold top laners with above-median gold a minute win 67% of games; below it, 32%.
This season, in your wins 430, in your losses 357 · 37W 39L