Playstyle
24 games
Playstyle radar
24 gamesCompared with Gold mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
34
of 100
Damage
Damage per minute and share of the team's damage
32
of 100
Farming
CS pace, gold income and early-lane farm
31
of 100
Vision
Vision score, control wards and ward clears
52
of 100
Objectives
Epic monsters, objective damage and plates
52
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
63
of 100
What to work on
24 gamesFarmingStart here
CS / min
7.0 vs 8.0 typical
Catch the side wave between fights instead of standing in the river.
Damage
Damage / min
668 vs 809 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Farming
Gold / min
398 vs 446 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Strengths
Time spent dead
9% vs 12%
79 of 100 against Yasuo players, and it matters: the better half of Yasuo mid laners wins 66% of games, the other half 33%.
Deaths / min
0.19 vs 0.24
78 of 100 against Yasuo players, and it matters: the better half of Yasuo mid laners wins 70% of games, the other half 30%.
Identity
All-Rounder
No axis stands out above the pack.
Among mid laners, objectives leads at 60 of 100, built on 1.4 epic monsters a game and 409 objective damage a minute. Damage trails at 28, with 689 damage a minute.
Among mid laners
Yasuo mid laners with above-median CS a minute win 59% of games; below it, 40%.
Yasuo mid laners with above-median damage a minute win 62% of games; below it, 38%.
Yasuo mid laners with above-median gold a minute win 70% of games; below it, 29%.