Playstyle
20 games
Playstyle radar
20 gamesCompared with Silver junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
53
of 100
Damage
Damage per minute and share of the team's damage
27
of 100
Farming
CS pace, gold income and early-lane farm
32
of 100
Vision
Vision score, control wards and ward clears
48
of 100
Objectives
Epic monsters, objective damage and plates
21
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
55
of 100
What to work on
20 gamesDamageStart here
Damage / min
509 vs 801 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Objectives
Objective damage / min
654 vs 932 typical
Hit the objective while the team holds the area instead of chasing.
Objectives
Turret plates / game
1.4 vs 3.5 typical
Push for plates after a won trade instead of resetting.
Not a priority
Strengths
Kill participation
60% vs 52%
95 of 100 against Briar players. Keep it; it is part of how the games get won.
Identity
All-Rounder
No axis stands out above the pack.
Among junglers, aggression leads at 62 of 100, built on 59% kill participation and 10% first blood rate. Objectives trails at 23, with 1.6 turret plates a game.
Among junglers
Briar junglers with above-median damage a minute win 60% of games; below it, 41%.
Briar junglers with above-median objective damage a minute win 80% of games; below it, 22%.
Briar junglers with above-median turret plates a game win 75% of games; below it, 28%.