Playstyle radar
22 gamesCompared with Silver mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
26
of 100
Damage
Damage per minute and share of the team's damage
16
of 100
Farming
CS pace, gold income and early-lane farm
23
of 100
Vision
Vision score, control wards and ward clears
29
of 100
Objectives
Epic monsters, objective damage and plates
24
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
30
of 100
What to work on
22 gamesDamageStart here
Damage / min
660 vs 934 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Farming
CS / min
5.8 vs 6.6 typical
Catch the side wave between fights instead of standing in the river.
Aggression
Kills / min
0.18 vs 0.37 typical
Convert the leads you build into kills on the map instead of resetting on them.
Not a priority
Strengths
Control wards / game
1.4 vs 0.3
73 of 100 against Katarina players, and it matters: the better half of Katarina mid laners wins 55% of games, the other half 49%.
Identity
All-Rounder
No single lean, a bit of everything.
An even profile for an Assassin player among mid laners: aggression peaks at 34 while objectives sits at 19, and nothing strays far from the middle of the pack. Games are won a little bit of everywhere.
Among mid laners
Katarina mid laners with above-median damage a minute win 67% of games; below it, 36%.
Katarina mid laners with above-median CS a minute win 60% of games; below it, 43%.
Katarina mid laners with above-median kills a minute win 71% of games; below it, 31%.