Playstyle
16 games
Playstyle radar
16 gamesCompared with Platinum top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
26
of 100
Damage
Damage per minute and share of the team's damage
40
of 100
Farming
CS pace, gold income and early-lane farm
26
of 100
Vision
Vision score, control wards and ward clears
58
of 100
Objectives
Epic monsters, objective damage and plates
36
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
69
of 100
What to work on
16 gamesAggressionStart here
Solo kills / game
1.5 vs 2.7 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Farming
Gold / min
366 vs 412 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Aggression
Kills / min
0.14 vs 0.20 typical
Convert the leads you build into kills on the map instead of resetting on them.
Not a priority
Strengths
Time spent dead
8% vs 11%
80 of 100 against top laners, and it matters: the better half of Platinum top laners wins 64% of games, the other half 36%.
Deaths / min
0.17 vs 0.21
72 of 100 against top laners, and it matters: the better half of Platinum top laners wins 67% of games, the other half 32%.
Vision score / min
0.96 vs 0.78
81 of 100 against top laners, and it matters: the better half of Platinum top laners wins 53% of games, the other half 46%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among top laners, survivability leads at 70 of 100, built on 8% time spent dead and 0.17 deaths a minute. Aggression trails at 25, with 28% kill participation.
Among top laners
Platinum top laners with above-median solo kills a game win 60% of games; below it, 41%.
Platinum top laners with above-median gold a minute win 68% of games; below it, 32%.
Platinum top laners with above-median kills a minute win 63% of games; below it, 37%.