Playstyle
14 games
Playstyle radar
14 gamesCompared with Silver top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
63
of 100
Damage
Damage per minute and share of the team's damage
73
of 100
Farming
CS pace, gold income and early-lane farm
53
of 100
Vision
Vision score, control wards and ward clears
19
of 100
Objectives
Epic monsters, objective damage and plates
54
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
45
of 100
What to work on
14 gamesVisionStart here
Vision score / min
0.50 vs 0.76 typical
Put a ward down on every back and sweep the river before objectives.
Vision
Wards cleared / game
0.2 vs 1.2 typical
Sweep the enemy wards around the objective before it spawns.
Strengths
Solo kills / game
6.6 vs 2.9
100 of 100 against top laners, and it matters: the better half of Silver top laners wins 60% of games, the other half 40%.
Gold / min
483 vs 404
100 of 100 against top laners, and it matters: the better half of Silver top laners wins 67% of games, the other half 32%.
Turret plates / game
15.3 vs 10.0
100 of 100 against top laners, and it matters: the better half of Silver top laners wins 72% of games, the other half 27%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, damage leads at 73 of 100, built on 29% team damage share and 1042 damage a minute. Vision trails at 22, with 0.8 wards cleared a game.
Among top laners
Silver top laners with above-median vision score a minute win 53% of games; below it, 45%.
Silver top laners with above-median wards cleared a game win 53% of games; below it, 47%.