Playstyle
22 games
Playstyle radar
22 gamesCompared with Gold supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
41
of 100
Damage
Damage per minute and share of the team's damage
57
of 100
Utility
Healing, shielding, lockdown and saves for allies
46
of 100
Vision
Vision score, control wards and ward clears
53
of 100
Objectives
Epic monsters, objective damage and plates
30
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
70
of 100
What to work on
22 gamesObjectivesStart here
Turret plates / game
1.9 vs 5.7 typical
Push for plates after a won trade instead of resetting.
Objectives
Objective damage / min
44 vs 87 typical
Hit the objective while the team holds the area instead of chasing.
Aggression
First blood rate
0% vs 5% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Not a priority
Strengths
Control wards / game
7.6 vs 5.0
76 of 100 against supports, and it matters: the better half of Gold supports wins 53% of games, the other half 47%.
Team damage share
16% vs 12%
77 of 100 against supports. Keep it; it is part of how the games get won.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among supports, survivability leads at 69 of 100, built on 0.15 deaths a minute and 7% time spent dead. Objectives trails at 34, with 209 objective damage a minute.
Among supports
Gold supports with above-median turret plates a game win 76% of games; below it, 24%.
Gold supports with above-median objective damage a minute win 70% of games; below it, 29%.
Gold supports with above-median first blood rate win 54% of games; below it, 49%.