Playstyle
60 games
Playstyle radar
60 gamesCompared with Diamond supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
44
of 100
Damage
Damage per minute and share of the team's damage
49
of 100
Utility
Healing, shielding, lockdown and saves for allies
37
of 100
Vision
Vision score, control wards and ward clears
29
of 100
Objectives
Epic monsters, objective damage and plates
39
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
72
of 100
What to work on
60 gamesObjectivesStart here
Objective damage / min
69 vs 90 typical
Hit the objective while the team holds the area instead of chasing.
Objectives
Epic monsters / game
1.3 vs 1.6 typical
Be at the dragon pit before it spawns, not after the fight is over.
Vision
Vision score / min
2.38 vs 2.65 typical
Deep wards after a won fight and a sweep before every objective.
Not a priority
Strengths
Time spent dead
6% vs 9%
84 of 100 against supports, and it matters: the better half of Diamond supports wins 63% of games, the other half 32%.
Deaths / min
0.16 vs 0.22
80 of 100 against supports, and it matters: the better half of Diamond supports wins 65% of games, the other half 30%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among supports, survivability leads at 82 of 100, built on 7% time spent dead and 0.16 deaths a minute. Vision trails at 30, with 1.81 vision score a minute.
Among supports
Diamond supports with above-median objective damage a minute win 69% of games; below it, 27%.
This season, in your wins 263, in your losses 131 · 45W 37L
Diamond supports with above-median epic monsters a game win 72% of games; below it, 28%.
This season, in your wins 1.4, in your losses 0.8 · 45W 37L
Diamond supports with above-median vision score a minute win 52% of games; below it, 43%.
This season, in your wins 1.57, in your losses 1.48 · 45W 37L