Playstyle
27 games
Playstyle radar
27 gamesCompared with junglers of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
36
of 100
Damage
Damage per minute and share of the team's damage
25
of 100
Farming
CS pace, gold income and early-lane farm
20
of 100
Vision
Vision score, control wards and ward clears
19
of 100
Objectives
Epic monsters, objective damage and plates
15
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
49
of 100
What to work on
27 gamesObjectivesStart here
Turret plates / game
2.1 vs 4.3 typical
Push for plates after a won trade instead of resetting.
Farming
CS / min
6.4 vs 6.9 typical
Catch the side wave between fights instead of standing in the river.
Aggression
Kills / min
0.18 vs 0.27 typical
Convert the leads you build into kills on the map instead of resetting on them.
Not a priority
Strengths
Solo kills / game
1.8 vs 1.2
72 of 100 against junglers, and it matters: the better half of junglers wins 59% of games, the other half 45%.
Identity
All-Rounder
No axis stands out above the pack.
Among junglers, survivability leads at 50 of 100, built on 0.20 deaths a minute and 10% time spent dead. Objectives trails at 15, with 1.9 turret plates a game.
Among junglers
junglers with above-median turret plates a game win 77% of games; below it, 27%.
junglers with above-median CS a minute win 67% of games; below it, 33%.
junglers with above-median kills a minute win 65% of games; below it, 35%.