Playstyle
26 games
Playstyle radar
26 gamesCompared with Platinum top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
58
of 100
Damage
Damage per minute and share of the team's damage
53
of 100
Farming
CS pace, gold income and early-lane farm
55
of 100
Vision
Vision score, control wards and ward clears
50
of 100
Objectives
Epic monsters, objective damage and plates
59
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
79
of 100
What to work on
26 gamesVisionStart here
Control wards / game
0.0 vs 0.4 typical
Buy a control ward on most backs and place it where the next fight happens.
Vision
Wards cleared / game
1.5 vs 1.8 typical
Sweep the enemy wards around the objective before it spawns.
Strengths
Deaths / min
0.14 vs 0.20
89 of 100 against Renekton players, and it matters: the better half of Renekton top laners wins 69% of games, the other half 30%.
Time spent dead
8% vs 11%
75 of 100 against Renekton players, and it matters: the better half of Renekton top laners wins 66% of games, the other half 33%.
Epic monsters / game
1.1 vs 0.7
75 of 100 against Renekton players, and it matters: the better half of Renekton top laners wins 68% of games, the other half 34%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among top laners, survivability leads at 80 of 100, built on 0.15 deaths a minute and 9% time spent dead. Damage trails at 49, with 725 damage a minute. For a Renekton player that is the expected shape: against other Renekton players, damage sits above the median.
Among top laners
Renekton top laners with above-median control wards a game win 54% of games; below it, 47%.
In your wins 0.0, in your losses 0.4 · 12W 14L
Renekton top laners with above-median wards cleared a game win 52% of games; below it, 47%.
In your wins 1.2, in your losses 2.4 · 12W 14L