Playstyle
29 games
Playstyle radar
29 gamesCompared with Gold mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
48
of 100
Damage
Damage per minute and share of the team's damage
42
of 100
Farming
CS pace, gold income and early-lane farm
37
of 100
Vision
Vision score, control wards and ward clears
9
of 100
Objectives
Epic monsters, objective damage and plates
48
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
52
of 100
What to work on
29 gamesVisionStart here
Vision score / min
0.33 vs 0.72 typical
Put a ward down on every back and sweep the river before objectives.
Vision
Control wards / game
0.0 vs 0.5 typical
Buy a control ward on most backs and place it where the next fight happens.
Objectives
Turret plates / game
7.7 vs 8.5 typical
Push for plates after a won trade instead of resetting.
Strengths
First blood rate
22% vs 9%
81 of 100 against mid laners, and it matters: the better half of Gold mid laners wins 58% of games, the other half 49%.
Identity
All-Rounder
No axis stands out above the pack.
Among mid laners, aggression leads at 54 of 100, built on 17% first blood rate and 2.4 solo kills a game. Vision trails at 10, with 0.46 vision score a minute.
Among mid laners
Gold mid laners with above-median vision score a minute win 54% of games; below it, 45%.
In your wins 0.45, in your losses 0.47 · 16W 13L
Gold mid laners with above-median control wards a game win 52% of games; below it, 48%.
In your wins 0.1, in your losses 0.2 · 16W 13L
Gold mid laners with above-median turret plates a game win 76% of games; below it, 27%.
In your wins 9.9, in your losses 4.3 · 16W 13L