Playstyle
12 games
Playstyle radar
12 gamesCompared with Gold junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
36
of 100
Damage
Damage per minute and share of the team's damage
55
of 100
Farming
CS pace, gold income and early-lane farm
48
of 100
Vision
Vision score, control wards and ward clears
45
of 100
Objectives
Epic monsters, objective damage and plates
52
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
72
of 100
What to work on
12 gamesAggressionStart here
Solo kills / game
0.8 vs 1.4 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Aggression
Kills / min
0.20 vs 0.25 typical
Convert the leads you build into kills on the map instead of resetting on them.
Not a priority
Strengths
Deaths / min
0.09 vs 0.19
100 of 100 against junglers, and it matters: the better half of Gold junglers wins 73% of games, the other half 26%.
Time spent dead
5% vs 10%
100 of 100 against junglers, and it matters: the better half of Gold junglers wins 69% of games, the other half 30%.
Epic monsters / game
3.9 vs 2.9
89 of 100 against junglers, and it matters: the better half of Gold junglers wins 83% of games, the other half 30%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, survivability leads at 72 of 100, built on 7% time spent dead and 0.18 deaths a minute. Aggression trails at 31, with 0.5 solo kills a game.
Among junglers
Gold junglers with above-median solo kills a game win 58% of games; below it, 44%.
Gold junglers with above-median kills a minute win 63% of games; below it, 36%.